Module:TableTools

-- This module includes a number of functions that can be useful when dealing with Lua tables.

local p = {}

-- Define often-used variables and functions. local floor = math.floor local infinity = math.huge

-- --- -- isPositiveInteger -- -- This function returns true if the given number is a positive integer, and false -- if not. Although it doesn't operate on tables, it is included here as it is -- useful for determining whether a given table key is in the array part or the -- hash part of the table. --- -- function p.isPositiveInteger(num) if type(num) == 'number' and num >= 1 and floor(num) == num and num < infinity then return true else return false end end

-- --- -- getNumKeys -- -- This takes a table and returns an array containing the numbers of any numerical -- keys that have non-nil values, sorted in numerical order. --- -- function p.getNumKeys(t) local isPositiveInteger = p.isPositiveInteger local nums = {} for k, v in pairs(t) do		if isPositiveInteger(k) then nums[#nums + 1] = k		end end table.sort(nums) return nums end

-- --- -- compressSparseArray -- -- This takes an array with one or more nil values, and removes the nil values -- while preserving the order, so that the array can be safely traversed with -- ipairs. --- -- function p.compressSparseArray(t) local ret = {} local nums = p.getNumKeys(t) table.sort(nums) for _, num in ipairs(nums) do		ret[#ret + 1] = t[num] end return ret end

-- --- -- sparseIpairs -- -- This is an iterator for sparse arrays. It can be used like ipairs, but can -- handle nil values. --- -- -- function p.sparseIpairs(t) --	local nums = p.getNumKeys(t)

return p